ffxi drk gear guide 2019

boosts to your damage. For more information, please see our your damage. Nice job on the guide! Since your attacks are so slow, and your accuracy is so low, its kind of a pain to solo. Still havent been beaten on a parse with it equipped. ; ; New comments cannot be posted and votes cannot be cast, Scan this QR code to download the app now. un-augmented version with one Critical Hit and one Skill Speed meld. You must log in or register to reply here. Are there any monsters in C that resist slashing more than 50% and at the same dont resist blunt, beside skeletons? The only thing you have to worry about is AoE magic, which will instantly clear your Utsusemi and do full damage, and some AoE weaponskills which can pierce shadows or clear certain amounts of them. It has enormous single hit damage and specializes in low level Black Magic instead of White Magic. A truly menacing job-race combination. ill have it 99 tonight then its browsing through crap ton of gear i have to see what i can use on it lol. You can mould yourself into any kind of Dark Knight you want from this point, since you have decent of every stat. Relatively few people play Dark Knight tank (we call it Slurp Mage in the discord) but it is an exceptionally good end game tank. Singlehit weaponskills have the risk of completely missing; producing no TP return and no damage. Using Last Resort, Sneak Attack, Trick Attack, Souleater, and then Guillotine can deal some absolutely ludicrous amounts of damage, and give it ALL to the person in front of you. Does anyone have a set for these club WS's? be done on any other slots that won't overcap on the chosen substat as a result, Personally I want to keep as much offensive pressure as I can in my PDT set so I just choose to swap in specifically PDT pieces. Utsusemi doesn't help much unless the mob constantly spams dangerous AoE's that hit for about 1k+. Scythes and Great Swords two arent the only weapons Dark Knight can do well with. This set is recommended along with the 2.50 set and has the best It's hard to overstate just how important this merit is, and it should always be your first capped job merit. and second ring, respectively, but can be done on any other slots that won't Anything said here is seriously exaggerated. An average mixture of strength and dexterity also allow you to hit often and for a fair amount each time. I wouldn't count on switching this weapon out anytime soon. The former has low delay of around 480, low damage and is available to other jobs such as Bst. Some acknowledgement of people's sets would be nice. Per attack, you can deal up to about 1600 damage. High DMG whilst still retaining a fairly low delay. Please add anything if it is needed, and take away anything that is either untrue or not needed. See the Zerging section for more information on this playstyle. A 2.40 GCD set For example, you hit a monster for 100 points of damage with Blood Weapon active. Equipment: High-end Armor Sets (Defensive/Magic), [Click header for High-end Armor Sets (Defensive) section], VI-4. The Dragonsong's Reprise (DSU/DSR) Sets, 8. Notable Weaponskills: None, Weapon Grade: C- Required Total Job Points Spent. Dread Spikes is 100% based on your total HP so macroing in a ton of HP is the play. One Direct Hit meld must also be replaced with Skill Speed elsewhere. These are shown on the rings, This 2h however can be one of if not the strongest in the game when used in very specific circumstances. Maybe. On the other hand, only the dark-based spells of a Dark Knight are useful most of the time. 2 WSs ~1500 TP each would not kill the lamia, but 2 Judgments ~1750TP will. FINAL FANTASY is a . It loses its use from 50+ but makes a comeback when performing a zerg since Rune Chopper is a very powerful zerging tool. So all in all it is a way to make a drk a supportive DD in situations that you have a ninja or warrior tank that cant normally handle the amount of hate you generate, with a minor decrease in overall damage. The Delay:430 will say "TP Damage Machine" when you activate the OdDD aftermath from Caladbolg's Torcleaver. [+] Veydal1 Offline Posts: 78 By Veydal1 2021-05-18 13:34:17 Link | Quote | Reply These are all great points. I have a post of gearsets from 2019 at the following link. Curty: That's what I meant when I said it can contend with the both of them, lol. This set is used against mobs you specifically know will use fire spells/abilities, with this set and some buffs like Barfire/Fire Carol you can reduce the incoming damage to nearly 0. These sets are specifically for The Weapon's Refrain (Ultimate), abbreviated TP set or any WS's ? Replacing two Direct Hit melds with Skill Speed will bring you but the difference in practice is still quite small. These are all great points. to receive a key item. Salvage will add the Ares set which also is.okay. High delay means that a missed swing is very detrimental for TP gain, moreso than missing with a lower delay weapon would be. Dark Knights are melee damage dealers specializing in the use of Great Swords and Scythes. The damage is abysmal and the exclusive WS Scourge is legitimately one of the worst weaponskills ever made with its CHR/MND mod. This is such a strong spell and learning to use it correctly is integral to being a useful Dark Knight. Following the path west, head to H-7. You can only get this quest once you are Lv.30 or higher. Happy to elaborate, i just need time to type it up. With your A+ weapon and new gear obtained in the 50s and 60s, you can usually eat meat which also gives you more offensive power. Busy at the moment, maybe tomorrow afternoon. Dark Knight abilities generate a lot of hate when used. These are shown on the earring with CRIT+DET on it. In practice this weapon is just not very good compared to other relic weapons available. This also means that compared to my previous guides, Warrior and Samurai, there is much less black and white to Dark Knight's play style. Souleater (30) 6:00 Recast - Deals 10% of your total HP converted into flat damage on hit. Afterglow relics aren't too expensive anymore either, but it's a fraction of the cost for nearly the same degree of utility. Other pieces have middling use, some are good accuracy swaps, some are good for Apocalypse sets, but overall they don't stand out. No powerful available weaponskills severely limits the damage potential of the weapon. However, there may be differing opinions than those expressed in a guide. The former can be done in That said if you find yourself unable to use souleater on cooldown because of MP constraints, maybe it's not the right merit for you. Plus, it allows you to possibly counter. Dark Knight Tank in Final Fantasy XIV: Endwalker (Patch is also provided for those who aren't comfortable with very slow speeds, but it FFXIclopedia is a FANDOM Games Community. Since you have high strength too, that just makes it insane. The only downside is that it doubles your recasting time for all spells, so turn it off before using any spell. much easier to meet currently than on release due to potency and system changes, Arcane Circle (5) 10:00 Recast - Increases resistance to arcana. Damage mitigation involves a mix of Utsusemi, Dread Spikes, and defensive gear. GCDs over the whole fight vs 2.45. As mentioned in the Blood Weapon paragraph, this can be combined with that ability for some crazy shit. General is followed with the exception of one Direct Hit meld replaced with ok so i'm not SU3 yet so most of that i cant use but going by that set it looks like WSD and STR augs are what i'm looking for now. Dark Knight Guide 2022 Dream Ms Guide is not entirely linear in progression, some parts of the lower sections will supplement knowledge of the earlier sections i.e APQ from the Money Making Section will supplement levelling via apple roar from 108-174. This spells damage scales with Dark Magic Skill up until a cap of 300 and then stops, after that just gear for magic accuracy via INT, skill, and raw magic accuracy items. Now lets say, for example you deal that same damage, have 1000 HP, and use Souleater. efficiency. General stat priority is followed, with three Direct Hit melds This is the #1 utility ability that Drk has access to, you can stun giant -aga spells, pecking flurries, lock a mob down so it doesn't Mijin Gakure or Astral Flow, or just stun to let someone get shadows up. tome pants for savage release requires capping tomes on the week of normal mode Berserk will lower your defense by 25%, but increase your attack power by 25% as well. Direct Hit, and two Direct Hit IX replaced with Det (or one each of Direct Hit Fending, and the helm with an Asphodelos Circlet of Fending. This playstyle has almost entirely vanished on Eden, as with proper gearing and buffing, even on the hardest mobs you will likely have buffs and be able to just sub Sam or Nin to melee the mob down, which results in far more damage than the spike of SAWS. (Don't) Fear the Reaper: A Dark Knight Guide: Quetzacoatl: 6120: 982748: 3 weeks 4 days. Dark Knight Guide 2022 Dream Ms Guide is not entirely linear in progression, some parts of the lower sections will supplement knowledge of the earlier sections i.e APQ from the Money Making Section will supplement levelling via apple roar from 108-174. Enmity from gear caps at +100 but you don't really have to worry about that, it's impossible for Dark Knight in era. Contents 1 Notes 2 Dark Knight Equipment Chart Notes Whatever you do, dont use your Chaosbringer weapon that you get from finishing Dark Knight. I recommend having 3 different TP sets you use, for Low, Mid, and High Accuracy totals. Waist Piece. The stats alone are incredible, highest damage, good delay, and accuracy+20 allows for some deep gear swapping away from accuracy. It also gives Warcry, which is a high level job ability (when subbed) that gives everyone in the area effect a boost to attack power; perfect for just before a skillchain is started. Maybe your LS will have some use for this sub, but I've been playing on Eden for a long time now and have used this playstyle almost never. I wouldnt suggest using this as a sub unless your tank actually is a Ninja him/herself. Endark effect. Also check the general/widget tips. Follow your heart and merit what works best for you in category 1 because lord knows there's no right answer. Once you get Guillotine, accuracy becomes the prime choice for meat-eating Dark Knights. With an "E" in the skill, it's really not very useful in parties, but for soloing it's a great idea to have. Anywhere you can get Physical Damage Taken-% or Damage Taken-% that is the real MVP stat here. B- skill means that you will have to sacrifice some Haste and Attack for Accuracy gear, producing less DoT in the long run. Spinning Slash is very consistent and highly-damaging, although a miss can mean a loss in DoT. Also check the general/widget tips. With the introduction of the Haste cap all the information that was in this section became obsolete and a lot of the fun nuance in zerging removed. Since I don't have Scourge atm, doing double dark with scythe seems to get me kills faster than using a GS when solo cping. Hasso and Seigan cant be used together, but are amazing when dealing damage and keeping yourself alive when you pull hate respectively. This strategy is used to take down very scary end game monsters in 30 seconds flat like Vrtra, Bahamut, and Dynamis Lord. Regardless of your ACC+ ability. enough CRIT+SkS pieces to reach your desired GCD speed is perfectly adequate. When played correctly you should take almost no damage when subbing Ninja as you can rotate between Utsusemi: Ni and Utsusemi: Ichi for nearly fulltime coverage. Instead, Dark Knight tank is played in the same way that RDM/NIN or NIN/DRK is played at end game: you spam high hate generation spells to keep the mob's attention on you. Dark Knight while leveling is going to use a combination of Great Axe and a Crossbow. He will then send you to a Galka named Mighty Fist in the Darksteel Forge. You can replace any Direct Hit meld with Skill Speed in any slot that won't At Lv.20 Ranger becomes an acceptable sub job due its +10 accuracy bonus. Anyone have some sets they could post for me? 2.45 should feel more familiar to those experienced with Dark Knight or other tank jobs, while 2.50 requires slightly less effort to keep offensive cooldowns rolling exactly as they become available. Last Resort Recast - This lowers Last Resort's recast down to 4:10 with max merits, which sounds great, more Last Resort who could be mad at that. Warrior gives a nice boost to strength and dexterity, plus a trait for defense boost, and one of the most useful damage-dealing job abilities in the game: Berserk. Except now you can absorb the targets TP every minute. Offline. It looks really awesome and is probably the most worthwhile piece of AF you can get. This set posted has 400 accuracy, so with Hasso up is accuracy capped at the 410 mark we are looking for. Absorb-TP (45): This is a a fun spell, it allows you to steal TP from the enemy and give it to yourself. LOL @ the colibri on Redemption. enjoys progging, optimizing, and instructing others on the job, and has Head to Giddeus. For those who just need to deal more damage, this is the perfect support job for you. Another downside is these levels are where most damage-dealers get quite expensive. Again, youll be hard-pressed finding parties, but now youll be even better in them. 6.3). Well, it's possible for Dark Knight to solo Neak (half bragging, half just wanting to tell someone because I'm so pumped): Well, it's possible for Dark Knight to solo Neak (half bragging, half just wanting to tell someone because I'm so pumped). option adds slightly more HP at the cost of about 0.2% DPS output. The only "problem" with Samurai sub is that with Hasso or Seigan up you cast 100% slower, but it's easy enough to cancel them before you start a cast. The potency of Dread Spikes is based purely on total HP, which means you can macro in as much HP as possible before casting it for maximum total damage absorbed. And how well exactly does afterglow calad hold up? Additionally replace the chest or pants if you wish to run Once you find a target, I wouldnt expect anything less than a swift victory. Sleep to build CE at first, but once you are capped or near capped on CE you can swap to Bind and Poison for cheaper/faster casts to maintain your VE. TP sets should be able to work with /WAR as well. Apocalypse - The king of Dark Knight weapons, this is the relic scythe and is probably the single biggest power increase a relic weapon can provide to a job. Warrior with Berserk and Axe belt and Dragoon with Jump, haste (5%) and a small attack boost from the back equipment. a cost of about 0.3% DPS output but adds some wiggle room in execution. Your first step to get your Raven Scythe is to go to Bastoks Metalworks and talk to Raibaht in Cids lab. Notes: Scythe is an incredibly high-damage weapon with an incredibly potent weaponskill, Guillotine. Buying the tome pants for savage release requires capping tomes on the week of Replacing the It looks really cool, and is really awesome. Reddit and its partners use cookies and similar technologies to provide you with a better experience. If you don't have a party, it's a good idea to start making and saving money to buy these items. In general, Dark Knights can use any type of blade weapons with a few exceptions. sync by queuing into Alphascape V2.0 (Savage) with the Unrestricted Party and RuberCaput 2 yr. ago As others have said, the last pages of the ffxiah guides usually have some sets you're looking for. Thanks. Dark Knight, like Warrior is able to use many different kinds of weapons. Thank you very much, Quetz, great guide! Increases damage, physical attack & physical accuracy by 1. Determination and one Critcal Hit meld with Direct Hit, shown here on the weapon overcap as a result in order to reach a 2.49 GCD speed. a 2.45 GCD rather than 2.50. Average HP allows your Souleater to deal vicious damage, while your vitality means you dont have to worry all that much about being killed from doing so. Desperate Blows - The king of Drk merits, with this maxed out you get +25% job ability haste for the duration of your Last Resort with a 2-handed weapon equipped. Ambu/Escha/+2 AF is the general area of gear I'm working with atm. Drain (10): Dark magic spell that drains HP from the enemy, this is actually a pretty strong nuke and you will use this a lot. 2.45 should feel more familiar to those experienced with Dark As a DRK you will need to do those 3 WSs for scythe at least,, but don't forget gsword as well. Merit parties are drastically different than normal parties as they no longer have a static tank and everyone is sharing a portion of enmity. Imaginary situation was used to illustrate a method to min/max dps. The weapon, hands, feet, earring, neck, and wrist listed must be exact, but Also, equipments for these parties are heavily focused on Haste for normal attacks and Str/Acc for weapon skill. item level 375 sync by queuing into Sigmascape V2.0 (Savage) with the E skill means that you will have to stack a full accuracy set and eat food which strongly compliments the weapon type. These sets are specifically for the Epic of Alexander (Ultimate). Lot to digest here, but I appreciate that level of detail very much. Plus, high dexterity and agility mean you can hit more and dodge more if the need arises. CE stands for Cumulative Enmity, this is enmity that doesn't degrade over time and you can only lose by taking damage, hate resetting moves, losing shadows, or being enfeebled. Considering the only thing the HP buffer will do is increase your Souleater by 1.5 damage, its not that worth it. The true use for these spells is on things you can't melee, you can enfeeble a really powerful enemies INT so your Blms can have more accurate nukes, or VIT so your Rngs can hit harder, and so on. the Bozjan resistance relic offer customizable substats and can be significant Replacing the Soloing these levels is quite annoying, even for a melee job. replaced with Determination and one Critical Hit meld replaced with Direct Hit speed is perfectly adequate. concerned about absolutely maximizing their damage. Sometimes Dark Knights are called in for the pure purpose of zerging a HNM. I own Liberator and Ragnarok Afterglows, and will eventually get Apoc when I stop being lazy. This can be merited in a few different ways to transform the ability which will be covered in the merits section. multiple early tier clears and top parses under his belt. DRK fills additional roles in an auxiliary fashion such as: An off-tank (with some finagling as a main tank); Here is a list of all the guides currenly on Eden. What about the club that hits eight times per hit! A whole lot of bang in a little buck. I actually have Lycurgos for RUN and I considered building around that but ultimately I ended up doing Dolichenus and Decimation. wrist, and second ring, respectively, but can be done on any other slots that Dread Spikes (71): The coolest and most fun "spikes" ability in FFXI, Dread Spikes once cast causes you to drain HP from the enemy every time you're hit equal to the damage the mob does to you. General substat priority is followed with the exception of two Direct Hit melds Dark Knight is a greatsword-swinging tank job with a focus on resource management, burst damage, and proper application of frequent, short-duration defensive cooldowns. Seriously, its annoying. If not all the way to Lv.75, then at least to Lv.50 or so. Back on the game after a couple of months off and just finished my AGIII Rag. Plus, if you party with a Paladin, theres almost no way he or she is going to lose hate to you, so you can just go absolutely nuts.

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ffxi drk gear guide 2019